This website is under construction!

Slice Color

Slice Color

Slice Color is a runner–style game where the player rides a cube equipped with two swords. The cube moves forward automatically while players drag up and down to adjust its height. On the road, colored cubes appear on both sides. Players must slice cubes that match the player’s current color while avoiding mismatched cubes or obstacles like stones. Hitting the wrong color reduces points, and hitting a stone ends the game. Precision, timing, and quick thinking are essential to succeed.

Tools & technologies

Unity, C#

Project link

What I did

  • Developed the mesh slicing system, including the math and algorithms to cut 3D cubes dynamically in real time.
  • Implemented the color-matching logic, detecting player and cube colors to calculate score and handle penalties.
  • Built the auto-forward movement and drag control system for smooth and responsive player input.
  • Designed a level/road generation system, spawning colored cubes and obstacles in a controlled yet dynamic way.
  • Added visual effects and polish using Shader Graph and particle systems, including sliced cube pieces, impact effects, and color feedback.
  • Optimized performance and object management, ensuring smooth gameplay even with multiple mesh slices and particle effects on mobile.